

World of Tanks: Blitz is absolutely rammed with the stuff: gold, for buying new tanks credits, for outfitting those tanks with ammunition and repair items experience, for giving tanks nicer guns or better engines, and spare parts, for sticking those new weapons onto the tanks in question. In fact, it seems like the only thing the inhabitants of the World of Tanks value more than organised conflicts to the death between teams of multiple tanks is cold, hard currency. They were also able to develop their own advanced economy. Not only did they manage to build a functional society on their planet despite the lack of opposable thumbs - or appendages in general - but out in the reaches of space, far from Earth, they were also able to split their organised conflicts up into two forms: the bigger battles represented by the original World of Tanks, and smaller seven-on-seven conflicts seen in the simplified and mobile-friendly World of Tanks: Blitz. The tanks of World of Tanks are an evolutionary success story. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.
